“Blitz” games are an interesting phenomenon in the go world, often played at ten seconds per move. They do count as go games since they follow the rules of the game, but to me, they’re about as appealing as playing blindfolded (although I have heard of one guy who plays amazing well blindfolded). Actually, blitz games are not that different from playing blindfolded. Although you can do a bit of analysis in a few seconds, you certainly can’t see most of what is going on in the game. Since you don’t have time to think, except in a very superficial way, there are inevitably a lot of bad moves, although I suspect a stronger player would usually beat a weaker one. And you can’t deny that such a game can generate a lot of excitement—sort of like a dog fight. So I can see why some people like to play blitz games. So-called trick moves should be very effective. However, it seems a way to create a lot of bad habits since the results would generally just be a function of luck, instead of superior understanding, strategy, and analysis. Trying to figure out what is happening and how to best counter your opponent’s moves is what makes go such an engrossing game. If you minimize that intellectual challenge, I would think the game would soon become boring. I suppose there are times when you are too tired to really play the game but would like to have something to do. Maybe the people who play blitz games are just exhausted or bored and looking for a little easy stimulation. Are there ever blitz tournaments? You could play a lot of rounds in a day.
photo by Phil Straus; photo art by Chris Garlock













AlphaGo Zero vs. Master with Michael Redmond 9p: Game 9
Saturday May 19, 2018
After a brief hiatus, Michael Redmond 9p, hosted by the AGA E-Journal’s Chris Garlock, returns with a review of the dramatic
ninth game of the AlphaGo Zero vs. Master series. “It’s a bit of an odd game
that follows a pattern in these Master-Zero games,” says Redmond, “in which Master makes a big moyo and Zero takes all the territory, and in this game they really take this pattern to an extreme. Master’s got a huge moyo and it can score a big win if it can just make it into actual territory.” The game also features the large high shimari, which AlphaGo has made popular, as well as the early 3-3 invasion.
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