American Go E-Journal » Go Art

International Go Art Contest

Sunday September 4, 2011

The 1st International Children’s Go is Art Painting Contest received submissions from the US, Mexico, Japan, the Philippines and India,” reports Alma G. Juarez, of Mexico City. “We wanted to make go culture flourish among children, and promote it through a creative exchange with the painting contest,” Juarez told the Journal, “there were three categories A, B and C from 6 to 15 years old, and kids were free to use any technique they wanted for their artworks. All the paintings we received were amazing and we could see the creativity and love that these children have for go.”  The submissions are all online, and can be seen here.  “The decision about the finalists was hard for the panel of judges,” said Juarez, “but we can say that the experience was great for everyone. We included a Special Mention for Takumi Shimada, a four-year-old  Japanese boy. Even though his age wasn’t under any category, he submitted a painting showing his love for go and his will to learn. Also we had the finalist submission of Aaron Ye 4d, who recently represented the US at the World Youth Go Championship, he’s not just a strong go player but also a great artist!  For all the children that didn’t have the opportunity to participate in the ‘Go is Art’ Painting Contest, it will be an annual event, so don’t hesitate to send your submissions next year!” -Paul Barchilon, E-J Youth Editor.  Quotes translated from the Spanish by Siddhartha Avila.  Photo: Jamia Mei Tolentino’s  “Happiness with Go” An entry from the Philippines.
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GO SPOTTING: Kenichi The Mightiest Disciple & Night Train

Thursday July 28, 2011

“Episode 49 of Kenichi: The Mightiest Disciple said a little about go,” reports EJ reader Asa Euster. “Not much,” Euster adds, “the show was just using go as an example of a game of territory.” Kenichi is an anime based on the Japanese manga by Syun Matsuena.

Night Train is “a low-budget thriller about how greed can drive a person to do terrible things, and it features go!” writes Will Lockhart. “The film (starring Danny Glover, Leelee Sobieski and Steve Zahn and available on Netflix) takes place on an overnight train somewhere in Northern Europe. A man commits suicide by overdosing on pills, and when two other passengers and the conductor discover that he has a box containing precious jewels, they hatch a plan to dispose of a dead man’s body and take the box. The film periodically cuts back to two Asian men on the train, playing go, though the game looks like a fairly weak kyu game. Not only is there go in the movie, but its presence actually may be symbolic of the greed that overtakes the train passengers.”

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Categories: Go Art,Go Spotting
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GO SPOTTING: Go, Poker and the Sublime

Sunday July 10, 2011

When Frank Lantz thinks about games, he doesn’t play around. Lantz teaches game design at NYU’s Interactive Telecommunications Program, the School of Visual Arts, and the New School. He created games for Cartoon Network, Lifetime TV, and VH1 before becoming becoming the co-founder and creative director of Area/Code. His writings on games, technology and culture have appeared in a variety of publications. In a recent lecture on “Go, Poker and the Sublime” at a game developers’ conference (click here to view online), Lantz declared that games are an art form on a par with music, literature and film, perhaps even “the most important art form of the 21st century. Describing go to his mostly non-playing audience, Lantz comes up with some remarkably well-turned phrases, explaining how “Go is good at teaching itself to you,” “. . . at the border of the discrete and the continuous,” “. . . thought made visible to itself.” I especially enjoyed his riff explaining why “light” is better than “heavy,” yet “thick” is better than “thin.” Lantz goes on with a similarly eloquent description of poker, which he finds to be about “the alchemical transformative power of greed.” Looking at both games together, Lantz sees a contrast with video games that dominate today’s market. Go, poker and similar pastimes are more abstract, less reliant on make-believe – in short, they are games that grownups also play. They are infinite – players do not reach an end point as in narrative-based adventure and role-playing games. He exhorts the game developers in the audience to think big: “I want a game that I can play my whole life, that I can teach my son, and he will play his whole life.” Mostly known for the iPhone app “Drop7,” Area/Code has pursued other innovative “social gaming” ideas such as Macon Money,  an alternative currency “game” conducted in “RL” (real life) in Macon, GA; and Budgetball, a physical sport that also requires a certain degree of fiscal planning.  In January, Area/Code was acquired by Zynga, the social gaming giant behind Facebook megahits such as Farmville and Mafia Wars, giving Lantz an even bigger arena in which to realize his dream. With its emphasis on building, cooperation and balance, go has much in common with social media games like Farmville and Cafe World (another Zynga biggie) with the added spice of life-and-death struggle. If Zynga’s next games have bit more of a competitive edge, perhaps we’ll know why . . .
– Roy Laird

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GO SPOTTING: Yojiro Takita’s New Film

Saturday June 25, 2011

Yojiro Takita’s next film has an interesting historical connection to the game of go. Takita (r) – who won an Oscar in 2009 for Okuribito (Departures) – is adapting the novel ‘Tenchi Meisastsu,’ about a 17th century astronomer and mathematician. The film is an adaptation of To Ubukata’s novel of the same name, based on the life of Shibukawa, who later took on the name of his father, champion go player Yasui Santetsu, first head of the Yasui house. The novel has won literary awards in Japan on its way to selling 380,000 copies. It was published by Kadokawa, which is collaborating with Shochiku on the movie. Tenchi Meisastsu — which roughly translates as “insights into the universe” — is being shot at Shochiku’s Kyoto studio until the middle of August, and is slated for an autumn 2012 release.
– based on Gavin J. Blair’s story in The Hollywood Reporter, with thanks to Ramon Mercado for spotting the reference.

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Categories: Go Art,Go Spotting,World
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GO SPOTTING: Go: A Novel/George Hoshida’s Go Sketches

Sunday June 5, 2011

Janice Kim’s article about go stones in a Japanese internship camp (GO SPOTTING: ‘The Archaeology of Internment’ 5/9) prompted roving E-Journal contributor Peter Shotwell to send along some excerpts from Holly Uyemoto’s 1995 book Go: A Novel, which focuses on generational differences among Japanese-Americans. The sketches below — which are not part of the novel — are from the George Hoshida Collection on the Japanese American National Museum website.

I used to not like Uncle Mas very much. He bored me… I always found Uncle Mas drab, a frog on a log. It requires no stretch of the imagination to picture his tongue popping out suddenly,  catching a fly or a raindrop. But one day, my grandmother told me a story about Uncle Mas that changed the way I saw him for good…

Before he became a naturalized citizen, [Ojiichan, another uncle] carried a copy of the Constitution in his wallet and took it with him everywhere he went. He quoted from it freely. After Pearl Harbor… Ojiichan brought out his Constitution and cited the Fourth Amendment rights [but they] took him away, the Constitution neatly folded again and put back in his wallet.

Ojiichan was a great go player [but] deemed a Japanese cultural item, the government barred Ojiichan from taking his old go table with him into camp, so he made one… He learned to shape and polish quartz veined with orange borax, and obsidian black and bright, with edges that cut metal and skin. Uncle Mas was fascinated with the go board. He begged Ojiichan to let him play with it. Ojiichan told him not to go near the board… Later, he brought down the go board and the stones, smooth quartz and biting obsidian, and asked my grandmother, ‘Where is he?’ He then set about teaching Uncle Mas how to play—not the five-in-a-row kind of go that children and Westerners play, but the real thing. Uncle Mas learned quickly. He had an aptitude for strategy: in the end, both too much so, and not enough. Ojiichan’s friends would gather around, joke, give Uncle Mas hints, and make friendly wagers about how many moves it would take Ojiichan to win. The nightly face-off between Ojiichan and Uncle Mas became community entertainment.

Uncle Mas winning was never a question, but one day it happened. About six months after he started playing, he beat Ojiichan. And Ojiichan made him swallow one of his own stones. This was Uncle Mas’s victory, and his punishment. Uncle Mas thought Ojiichan was joking, but he wasn’t. He insisted Uncle Mas swallow the stone. Uncle Mas reasoned that as the winner, he should choose whether or not he had to swallow the stone. Ojiichan said it was his ‘tadai no gisei o haratte eta shyori,’ his conquest, having exceeded his master, and his punishment for the same reason—the Japanese equivalent of Pyrrhic victory.

Uncle Mas swallowed the stone, and he stopped playing go…after his big win, he made himself scarce…The next time my grandmother saw him was when she was called to the infirmary after Uncle Mas had been found in the latrine trying to pass a huge fecal boulder. He was rushed to the hospital and operated on. The doctor said he would be fine. There were no fresh fruits and vegetables to speak of in camp. Most meals consisted of mutton and either rice or potatoes. The camp doctor assured Ojiichan and my grandmother that constipation was entirely normal in camp, but it seemed that there had been an inorganic stoppage of Uncle Mas’s bowels: during his operation, the doctor extracted one perfectly round, flat, knife-edged obsidian stone.

‘Remember that story about Uncle Mas?’ I asked my mother one day. ‘The go stone Ochiijan made him swallow?’ ‘Nobody made anybody swallow anything,’ my mother said.  ‘Then why does Uncle Mas have a bad stomach?’  ‘Because he can’t express himself.’ ‘You mean, talk?’

When he was released from the camp infirmary, Uncle Mas was whole again, except that he stopped talking… A week later, he suddenly slumped over. He was rushed back to the infirmary. There were lots of cuts in Uncle Mas’s large intestine; they had ruptured and were bleeding. The doctor removed four feet of Uncle Mas’s large intestine and sewed him up again. ‘Don’t you remember?’ I prodded my mother. ‘Grandma told me.’ ‘I was a baby then. Besides, sometimes she just liked to tell you stories.’

But Uncle Mas still has terrible troubles with his stomach, and he still refuses to play go. I saw him studying Ochiijan’s fancy table once. Uncle Mas ran his hand over the top, touched the carvings, and, pulling back in order to see, squinted at the inlaid grid. He opened the drawers and studied the stones. He held one of the smooth black onyx in his palm, rolling it back and forth. And then he walked away.
– excerpted from Go: A Novel, by Holly Uyemoto

Sketches from the George Hoshida Collection on the Japanese American National Museum website. George Hoshida (1907-1985) was born in Japan and at the age of five, his family settled in Hilo, Hawaii. As an active practitioner of Judo, Hoshida was active at the local dojo. This led directly to his arrest by FBI agents on the day after the bombing of Pearl Harbor as a potential saboteur. Unlike most Japanese Americans living in Hawaii, Hoshida was incarcerated for the duration of the war, first at Kilauea Military Camp and Sand Island in Hawaii and later in mainland Justice Department internment camps at Lordsburg and Santa Fe, New Mexico. Eventually, he was able to rejoin his wife and young daughters, but only when they agreed to leave Hawaii to be incarcerated with him in a War Relocation Authority camp on the mainland. Hoshida began a visual diary of his incarceration from his earliest days in prison. The two notebooks in the collection of the Japanese American National Museum are an extremely rare visual document of the special Justice Department camps and chart his frequent movement from one facility to the next. (Hoshida bio courtesy the Japanese American National Museum, which supports several Japan relief efforts.)
– editing, layout and graphics research by Chris Garlock

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Go Spotting: Don Winslow’s Novel “Satori”

Saturday May 14, 2011

Don Winslow’s Satori is based on Trevanian’s Shibumi so it’s not surprising that the novel has go references. “The whole book uses references to go for all its plot twists and turns,” reports Rusty Brown. “The author learned go in college, but said he wasn’t proficient at the game.” A sample from the novel: “When the immediate situation is untenable, Nikko, what do you play for? Time, Otake-sama. Play for the long game.”

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GO SPOTTING: Have Gun (and a go board) – Will Travel

Monday May 2, 2011

In Episode 171 (“The Coming of the Tiger”, episode 30, season 5, available in streaming video on Netflix) of the classic TV Western Have Gun – Will Travel, the hero, Paladin (Richard Boone) is shown playing a game of go in San Francisco, reports David Saunders. “To the dismay of his Japanese opponent, Paladin announces that the position is seki,” Saunders writes. “The game is interrupted by a crisis and resumed at the end of the episode.  I was amazed to see this in a national TV show from c. 1961.”
Screenshot at left courtesy Paul Barchilon

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Traveling Board: GalapaGo

Friday February 18, 2011

Just back from Ecuador and the Galapagos, former American Go Association President Terry Benson reports that “I didn’t have a go board but I did have my iPhone with the SmartGo app. The problems kept me occupied in airports and ports and odd times. The touch board — especially for playing 9×9 — is great. And it’s not a bad opponent, either; at two stones on the 9×9, I have to be cleaver to win.” While visiting the Galapagos, Benson showed the game to Dan Matzat of Chicago. “I had to get a picture after I thought of ‘GalapaGo’,” said Benson. “Here we are playing at ‘Los Gemelos’ on Santa Cruz island. Dan had never heard of the game but enjoyed it.”

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GO SPOTTING: “Dangerous Moves,” “Taste of Tea” & “Sanjuro”

Monday January 17, 2011

Recent go spottings in films by EJ readers include Dangerous Moves,  a 1984 French film (La Diagonale de fou) about a couple of chess grandmasters. “At minute 20, the elder is shown in the evening playing go with someone,” reports Bob Barber. “The board position looks quite cluttered, and they seem to be placing stones at random while talking.” And None Redmond just saw A Taste of Tea, a 2004 film directed by Katsuhito Ishii that features go as a major part of the plot and has been called a “surreal” version of Ingmar Bergman’s Fanny and Alexander. EJ Managing Editor Chris Garlock recently rediscovered Sanjuro, the great 1962 Akira Kurosawa film starring the magnificent Toshirō Mifune (r) in an exciting – and quite funny — sequel to Yojimbo, with Mifune reprising his role as a wandering ronin who in one scene halfway through the film naps next to a goban and then perches atop it to instruct his young samurai. All three films are available on Netflix.

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EYES OF WOOD, HANDS OF STONE, HEART OF PAPER

Sunday August 29, 2010

To play go,” writes programmer Reg Braithwaite, “one needs a huge amount of humility and patience. At first I thought I lacked these qualities, but then a funny thing happened: I purchased my first-ever mountain bike. In cycling, I receive regular positive feedback. I can measure my improvement with little things like occasionally feeling myself hit the balance point when working on a ‘1/2-1/4 to manual wheelie drop.’ Or popping the front wheel up onto a bench and driving the rear wheel up and under me. In go, I received no such affirmation. I play, I lose, and games are too long to be able to identify the specific mistakes without extensive personal coaching. I simply don’t know whether I am succeeding or failing when I make a move unless it’s a spectacular blunder.” Click here for the rest of Braithwaite’s thoughts on go, bikes and learning in Eyes of Wood, Hands of Stone, Heart of Paper, including Wood & Stones, his program to turn your iPad into a go board for playing face to face.
– thanks to Steve Colburn for passing this along

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