(
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GaMe[1]
SiZe[ 9 ]
goWriteVersion[1.4o,Unregistered version]
goWriteeXtension[DefPic=001]
GameName[Game 3]
DaTe[ ]
PlayerBlack[ ]
PlayerWhite[ ]
HAndicap[ ]
REsult[ ]
Comment[The third game was played between a professional and a high-ranking amateur. Again, please click on the arrow pointing at 1/3 to begin.]
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Black[fe]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[de]
Comment[They face off in the center hoping to control the sides afterwards. On a 9x9 board, this is not necessarily better than playing on the edges or corners first--it is a question of style. On the 19x19 board, players will usually play in the corners first, then the sides and then the center.]
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FG[]
goWriteeXtension[Picture=aaii000002]
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Black[df]
Comment[Black probes White's underside.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[cf]
Comment[Like a judo match or a dance of stones, Black makes a blocking move . . . ]
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FG[]
goWriteeXtension[Picture=aaii000003]
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Black[ef]
Comment[. . . and White responds by drawing back.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[cg]
Comment[White descends.These are both good examples of the crucial art of 'making good shape' which is at the heart of good go playing. It is very difficult to attack these shapes effectively.   

Where is the biggest point now?]
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FG[]
Comment[Where is the biggest point?]
goWriteeXtension[Picture=aaii000004]
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Black[fc]
Comment[Black finds it. This move not only defends his or her territory but it threatens White's 'rear.' Moves that have a double purpose are usually the best.]
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FG[]
goWriteeXtension[Picture=aaii000005]
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White[dc]
Comment[White responds defensively.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[dh]
Comment[Black makes another big move. It looks like Black controls most of the board.]
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FG[]
Comment[If the two players play simply, Black will win. Can White invade and live? Where would you play?]
goWriteeXtension[Picture=aaii000006]
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White[he]
Comment[So White invades. Picking the vital point in invasions is a technique that Go players constantly strive for. ]
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FG[]
goWriteeXtension[Picture=aaii000008]
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Black[hg]
Comment[Black responds cautiously, protecting the corner.]
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FG[]
goWriteeXtension[Picture=aaii000009]
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White[gd]
Comment[White 'peeps' at the hole in Blacks defense.]
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FG[]
goWriteeXtension[Picture=aaii000007]
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Black[fd]
Comment[ 'Even fools answer peeps' is an old Go proverb.]
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FG[]
goWriteeXtension[Picture=aaii000010]
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White[gb]
Comment[White slips along down to the edge.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[gc]
Comment[Black tries to push through.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[hc]
Comment[White answers. Is the White group going to live?]
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FG[]
goWriteeXtension[Picture=aaii000011]
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Black[fb]
Comment[White cannot escape and join his or her's other group.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[hb]
Comment[The only move.]
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FG[]
goWriteeXtension[Picture=aaii000012]
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Black[ge]
Comment[Atari.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[hd]
Comment[White naturally 'fills.']
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FG[]
goWriteeXtension[Picture=aaii000013]
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Black[hf]
Comment[Black cuts down a liberty.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[eb]
Comment[White threatens to connect 'underneath' at the top with W22. These are professional moves so we know that White will probably live . . . somehow.]
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FG[]
goWriteeXtension[Picture=aaii000014]
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Black[fa]
Comment[Black seperates the two White groups.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[ie]
Comment[This game is far from over. For example, there is room for Black to invade what looks like White territory in the upper-left. But first, White must play 24 in answer to Black last move. ]
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FG[]
goWriteeXtension[Picture=aaii000015]
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Black[ch]
Comment[Black is reducing White's potential territory.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[bh]
Comment[Black's move is so 'big' that White must answer obidiently. In other words, Black still has 'sente' \('sen-tay'\) meaning the initiative to move elsewhere. White is said to have 'gote' \('goh-tay'\). On the 19x19 instructional game, you will see how these two concepts work back and forth.]
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FG[]
goWriteeXtension[Picture=aaii000016]
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Black[bi]
Comment[White will have to answer passively again.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[bg]
Comment[Again, it is Black's inititiative because the loss would be huge if Black was able to play at 28. Corner plays are much bigger than they may seem at first. Now, where is the best spot for Black to invade? Where is the best spot to invade?]
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FG[]
goWriteeXtension[Picture=aaii000017]
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Letter[ea]
Black[cb]
Comment[B29 threatens to 'link up.' Can you see why? \(Black can move at 'A' and there is no way White can stop it.\) Take a look at Variation 1 by bringing down the Variation window from the Window's menu.]
goWriteeXtension[Marks=L]
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FG[]
goWriteeXtension[Picture=aaii000018]
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(
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FG[]
goWriteeXtension[Picture=aaii000020]
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White[cc]
Comment[White prudently plays 30.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[db]
Comment[And Black retreats. What next? Black looks very small but has an assured connection back to the main group.]
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FG[]
goWriteeXtension[Picture=aaii000021]
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White[ec]
Comment[White cannot let Black play at 32.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[bc]
Comment[Black does not connect however. There are bigger moves. He or she is still threatening to make a living shape.]
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FG[]
goWriteeXtension[Picture=aaii000022]
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FG[]
goWriteeXtension[Picture=aaii000040]
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(
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[bd]
Comment[So White plays 34.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[ba]
Comment[What is Black up to?]
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FG[]
goWriteeXtension[Picture=aaii000023]
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White[ac]
Comment[White ataris.]
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FG[]
goWriteeXtension[Picture=aaii000024]
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Black[ab]
Comment[Black responds.]
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FG[]
goWriteeXtension[Picture=aaii000025]
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White[bb]
Comment[White takes. This is the beginning of a 'ko.' Ko means 'eternity' in Japanese and if there was no rule to prevent it, the two players would take back and forth 'forever.' The first rule of Go was that if you are surrounded, you are off the board. The second rule of Go is that, like a river, no position is allowed to repeat itself. Black must make another move before re-taking W38. He or she must threaten something bigger than White's taking again and eliminating the Black upper left group.]
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FG[]
goWriteeXtension[Picture=aaii000026]
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Black[ib]
Comment[B39 threatens this White group's ability to form two eyes. White must respond because the impactt of losing that group would cost the game.]
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FG[]
goWriteeXtension[Picture=aaii000028]
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White[ic]
Comment[White makes one eye.]
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FG[]
goWriteeXtension[Picture=aaii000029]
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Black[bc]
Comment[Black retakes the ko. Now White must find a move that is big enough so that Black will respond. But is there such a move that is left on the board? ]
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FG[]
goWriteeXtension[Picture=aaii000033]
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White[dg]
Comment[White threatens to cut through.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[eg]
Comment[Black blocks.]
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FG[]
goWriteeXtension[Picture=aaii000034]
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White[bb]
Comment[White retakes the ko.]
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FG[]
goWriteeXtension[Picture=aaii000035]
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Black[ha]
Comment[Next, Black makes another life-threatening move on the vulnerable White group.]
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FG[]
goWriteeXtension[Picture=aaii000036]
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White[ga]
Comment[White defends and now has two eyes. \(Note that a Black move at the corner point would result in suicide\).]
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FG[]
goWriteeXtension[Picture=aaii000037]
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Black[bc]
Comment[Black re-takes the ko.]
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FG[]
goWriteeXtension[Picture=aaii000038]
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Letter[ad]
[fh]
White[eh]
Comment[White threatens again. This is very big If Black takes at 'A' White will extend to B so Black must respond.]
goWriteeXtension[Marks=LL]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[fh]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[bb]
Comment[And White re-takes the ko.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[if]
Comment[Next, Black puts the White group in atari.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[ia]
Comment[White must take. Now the group is 100% safe.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[bc]
Comment[Black takes the ko.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Letter[ci]
White[di]
Comment[White puts the two stones in the bottom into atari. Note that even if Black plays at 'A' the stones will still be in atari. ]
goWriteeXtension[Marks=L]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Mark[eh]
Black[ad]
Comment[Black ends the ko by taking--this is a big move and worth much more than the stones that White will take on the bottom.White can no longer extend into Blacks lower-left territory but now Black can ruin White's left side. White must take--the marked stone is in atari. ]
goWriteeXtension[Marks=M003]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[ci]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[be]
Comment[Black makes a huge move at 57.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[ce]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Letter[bd]
Black[fi]
Comment[White defends at W58. This is bigger than taking the solitary White stone at 'A' because if White played at 59 he or she could advance into Black territory. ]
goWriteeXtension[Marks=L]
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FG[]
Comment[Where now?]
goWriteeXtension[Picture=aaii000000]
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White[cd]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[af]
Comment[White defends at W60 but Black gets in another big move at B61.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[ea]
Comment[White finally cuts.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Letter[dh]
Black[ei]
Comment[Black again ataris. This is sente because there is a follow-up move if Black takes White at 'A.'--the two White stones at the bottom would be in atari.]
goWriteeXtension[Marks=L]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[dh]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Letter[ca]
Black[da]
Comment[Black protects the eye space at 'A.']
goWriteeXtension[Marks=L]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[ee]
Comment[The next biggest move because . . .]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[ed]
Comment[while B67 prevents White from making an eye \(one point of territory\), it also takes liberties away from Black.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[dd]
Comment[So when White plays W68 it threatens a double-atari on Black. Can you see it?]
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FG[]
Comment[Ouch!]
goWriteeXtension[Picture=aaii000000]
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Letter[ff]
FG[]
goWriteeXtension[Picture=aaii000000Marks=L]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[ff]
Comment[So Black must play 69.]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[ag]
Comment[W70 is also a big threat. Why?]
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FG[]
Comment[What if White plays at 'A?' This would put the Black stone in atari and if Black filled at 'B,' he or she would still be in atari.]
goWriteeXtension[Picture=aaii000000]
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Letter[bf]
[ae]
FG[]
goWriteeXtension[Picture=aaii000000Marks=LL]
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Letter[ae]
Black[ac]
Comment[So Black must begin by filling at B71. He or she could also have started this at 'A.']
goWriteeXtension[Marks=L]
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FG[]
goWriteeXtension[Picture=aaii000000]
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White[bf]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[ae]
Comment[The last moves of the game. Who won?]
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FG[]
Comment[Black has 13 points of territory but White has taken 7 Black stones plus the one in the left-hand corner so 13 - 8 = 6 points. White has taken 7 points of territory but Black has captured four of White's stones so 7 - 4 = 3. Black wins by 3 points 'on the board.' However, with the komi of 2 1/2 points counted for White, we can say that Black 'really' wins by 1/2 point. Quite a game! The next game is a fully commented 19x19 game.   

There is another game that begins at the center of the board and is between professionals but fiirst, you might like to play a game with a friend on the 9x9 or 13x13 board. Black goes first. You can begin by opening up a new game in the File menu, then pointing to the arrow in the upper left corner of the left-hand menu and clicking. This will place stones on the board. You can eliminate the numbers in the View menu. If your strengths are not even, you can add Black stones by pointing and clicking on the three black stone group in the left-hand menu and bringing the pointer to the board. Usually handicap stones are placed on the 'star-points' i.e. where the the dots are on the board. Good luck and have fun!]
goWriteeXtension[Picture=aaii000000]
)
(
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FG[]
goWriteeXtension[Picture=aaii001000]
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White[ea]
Comment[White desends.]
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Black[ba]
Comment[Black plays at the vital point for making two eyes.]
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White[ab]
Comment[If White tries to prevent the second eye, . . . ]
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Letter[ce]
Mark[cf]
[cg]
[bg]
[bh]
Black[be]
Comment[Next, Black threatens to cut at 'A' and take the marked stones.]
goWriteeXtension[Marks=LM003M003M003M003]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Mark[cd]
[dd]
White[ce]
Comment[White plays 5 and makes a 'bamboo connection' which is marked. It cannot be broken.]
goWriteeXtension[Marks=M002M002]
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FG[]
goWriteeXtension[Picture=aaii000000]
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Black[da]
Comment[White is in big trouble. Black has two eyes and White has none! To return to the game, click below the End of the Variation. Again, this may take several clicks as your computer adjusts.]
)
)
(
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FG[]
goWriteeXtension[Picture=aaii001019]
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Black[ea]
Comment[You should be able to see the terrible consequences ahead for White.]
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FG[]
goWriteeXtension[Picture=aaii000027]
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White[da]
Comment[If White tries to block with 2 . . . ]
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FG[]
goWriteeXtension[Picture=aaii000030]
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Black[db]
Comment[Black cuts with 3. Now White is in double atari. Next . . . ]
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FG[]
goWriteeXtension[Picture=aaii000031]
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White[ec]
Comment[And . . . ]
;
FG[]
Comment[Black does not even have to take the marked stone but can play at 'A' and devestate White.]
goWriteeXtension[Picture=aaii000032]
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Letter[cc]
Mark[da]
FG[]
Comment[You can return to the game by clicking the line below End.]
goWriteeXtension[Picture=aaii000039Marks=LM002]
)
)
