(;CA[shift_jis]MU[0]GM[1]FF[4]C[Black\: AGZero (40 blocks)
White\: AGMaster
]AP[SmartGo:3.1.1]
SZ[19]MU[0]GN[AGZero40_AGMaster_opening2]MULTIGOGM[0]
;B[pd]C[AGZero(40 blocks) started the game with a star point in the second game of it's training run, and has chosen this move every time after that. ]
;W[dd]LB[dd:A][dc:B][cd:C][dp:D]C[The opening moves suggest that the Master in this selection of 20 games is the same, or at least a close version to the AGMaster that appeared on the internet to win 60 games against top pros in 2016/12 to 2017/1, but is not similar to the stronger Ke Jie version that played in the Future of Go Summit in May, 2017. AGKeJie is an advanced version of AGMaster, and I find it to be stronger in the early middle game fighting. The two versions also play differently in the opening.  

When looking at the disclosed game sets, AGMaster has played at A every time in this position, and AGKeJie plays at A most of the time, but can also play other moves. 
 
AGKeJie in self-played games\:
W2 at
A=26/40
B=5/40 
C=2/40
D=7/40

]
;B[pp]C[AGZero with 40 blocks seems to strongly prefer the star points, although it played 3-4 points in some of the self-played games in it's training run. This is an interesting comparison with the 20 block version of AGZero, which mixes star points with 3-4 and 3-3 points. ]
;W[dp]LB[dp:A][dq:B][cp:C]C[Again to compare AGMaster with AGKeJie in previous game sets, AGMaster plays A every time while AGKeJie plays various moves. I would have liked to see some games between AGKeJie and AGZero. 

AGKJ A=2/8, B=3/8, C=3/8

]
;B[fc]LB[fc:A]C[AGZero has a strong preference for the kakari at A in this position, playing it in several of the training run self-played games, and every time in this set of games with AGMaster. ]
;W[cf]LB[qq:A][qc:B]C[With White 6, AGZero never plays this natural-looking move, while it seems to be the only choice for AGMaster, so this is a big difference in opening strategy. In the self-played training run, AGZero as White likes to invade at A or B. AGZero surpasses AGKeJie in it's love of the 3-3 invasions, playing them more often and earlier in the game.  ]
;B[cq]C[AGZero has a strong preference to invade at the 3-3 point, almost always playing this within the first 10 moves. This apparent love for the 3-3 point resembles but surpasses the similar preference in AGKeJie. ]
(;W[cp]LB[cf:A][cp:B]C[As it did with the move at A, AGMaster plays a human-like move with B. I see this as another difference between AGMaster and AGKeJie. In the variation for this move, I have shown how I think AGKeJie would have played. ]
;B[dq];W[eq];B[er];W[fq];B[fr];W[gq];B[gr];W[hq];B[nc]LB[db:A][fc:B][cq:C]C[AGZero resembles AGKeJie in it's apparent dislike of the slide at A, and it's tendency to play away after the kakari at B. The invasions at C strongly resemble AGKeJie. I am suprised to see such similarity to a version trained with human data,  when AGZero is said to be trained without supervision or human data. 

In large, AGZero mostly agrees with human opening theory, which comes as a suprise to me when it is said to have no human input. ]
;W[qn]TR[gr][hq]LB[pk:A][qj:B][qk:C]C[With AGZero as Black, this opening was played every time in the Zero-Master game set, with the exception that the marked exchange was sometimes played after W18. 
While I am disappointed to see such repetition, Master's play in this opening with White agrees with it's previous games, and I believe that it had a strong preference for every move and little option to vary. AGZero will continue with a pincer at A, B, or C. Master got to win twice in 10 games with Black. ])
(;W[dq];B[cp];W[cn];B[co];W[do];B[bn];W[cr];B[br];W[bm];B[dr];W[er];B[dn];W[cm]
;B[cs];W[en]C[This is an example of how I think AGKeJie might play with White. White starts by covering at A, seemingly from the wrong side, but can use this 'AlphaGo' joseki to build a moyo on the left. ]))